Austin Stock
Creative Technology Producer  •  Interactive Media Lead  •  Digital Project Builder
Los Angeles, CA  (Targeting Portland, OR, Remote, or Hybrid) austins@rarebirdgames.com linkedin.com/in/austinstock rarebirdgames.com

Profile

Creative technology producer with 15+ years of experience across interactive media, websites, AR/3D, branded content, nonprofit platforms, and digital production. I’m strongest at getting creative and technical projects organized, staffed, built, and delivered.

I work well between creative people and technical people. I can help shape a loose idea, find the right collaborators, turn the work into a clear plan, and keep the project moving. My background in editing, web, games, AI tools, 3D, AR, and production helps me understand what specialists need and spot problems before they slow things down.


Core Strengths
Creative technology production  ·  Interactive media production  ·  Digital project building  ·  Hiring and coordinating collaborators  ·  Client communication  ·  Web and CMS projects  ·  AI-assisted prototyping  ·  Media workflows  ·  Asset management  ·  3D, AR, and motion capture coordination  ·  Browser games and interactive tools  ·  Mission-driven digital projects

Experience
Rare Bird Games Sep 2020 – Present  •  Los Angeles, CA / Remote
Founder / Creative Technology Producer
  • Founded and run a creative technology studio focused on interactive experiences, browser-based games, websites, apps, 3D content, motion capture workflows, AI-assisted prototypes, and client projects.
  • Produced interactive media, web, app, browser-game, 3D, and digital prototype projects from early idea through final delivery.
  • Found, hired, and coordinated creative and technical collaborators, including developers, designers, 3D artists, and production specialists.
  • Turned client goals and loose creative ideas into clear scopes, task lists, technical plans, and production workflows.
  • Managed project direction across design, media, web, game-like interaction, animation, and technical implementation.
  • Used working knowledge of web, media, 3D, AR, motion capture, and post-production to guide specialists and solve production problems.
Samsung Selected Project
Interactive Experience Producer / Web Game Developer
JavaScript, React, HTML, Netlify
  • Produced and built a browser-based card-flip game for a Samsung event booth, designed for a large-format touchscreen and quick public engagement.
  • Designed the experience around simple touchscreen interaction, clear branding, and reliable browser-based deployment.
  • Prepared the project for practical event needs: usability, speed, and hardware readiness.
Hope Has No Borders Selected Project
Web Producer / Digital Systems Builder
HTML, CSS, JavaScript, Sanity Studio
  • Led the redesign and rebuild of a nonprofit website, including a backend CMS so staff could update content on their own.
  • Built a maintainable CMS workflow that reduced dependence on outside technical help for routine updates.
  • Managed site structure, mobile responsiveness, front-end presentation, SEO basics, and content-management needs.
Nickelodeon / Unfiltered Jun 2020 – Sep 2020  •  Remote
Augmented Reality Designer
Spark AR, Cinema 4D
  • Supported AR production for Nickelodeon during remote COVID-era production, working across 3D asset preparation, app-based AR workflows, and technical troubleshooting.
  • Coordinated with a 3D modeler to prepare character assets for AR; handled model prep, weighting, physics setup, export workflows, upload, and testing.
  • Connected 3D production needs with real-time AR technical requirements.
Freelance / Studio Contracts 2010 – 2020  •  Los Angeles, CA
Editor, Designer & Post-Production Specialist
  • Worked across digital studios, post houses, networks, branded campaigns, VR/360 series, commercials, podcasts, talk shows, short films, and high-volume digital media projects.
  • Edited and supported approximately 500 podcast and talk-show episodes for Fullscreen Studios.
  • Managed professional media workflows: project organization, asset management, versioning, exports, quality control, and delivery.
  • Projects connected to Fullscreen Studios, BET Networks, White House Post, Sunset Edit, The Asylum, Xbox One, HP, Walmart, Heineken 360° Vietnam, and others.

Tools & Production Knowledge
Web / Interactive — HTML, CSS, JavaScript, React, Netlify, Sanity Studio, VS Code
Creative Technology — AI-assisted ideation, interactive systems, browser games, creative workflows, web apps, CMS ecosystems
3D / AR / Real-Time — Unreal Engine, Cinema 4D, Spark AR, iClone, Character Creator, Xsens motion capture
Post / Design — Premiere Pro, Avid, Photoshop, media organization, versioning, exports, quality control

Education & Training
Avid Editing Software Certificate   2009–2010
Additional self-directed training in post-production, web development, interactive media, 3D, AR, motion capture, and AI-assisted creative technology.
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